Aniwords – The Evolution of RWBY (Part 2)

We forge ahead with our series on RWBY this week, following up on last week’s piece about the show’s evolving writing by talking about how its visuals have grown up over the years. Honestly, I might have bitten off a bit more than I should have with trying to cover a topic as general as “visuals” in a single post, but I think I’ve managed to highlight the show’s evolution in this area pretty well nonetheless.

Here’s the link~


Aniwords – 91 Days and the Cinematography of Murder

Hello, hello! Let’s talk about murder! Or, more specifically, how murder looks (in 91 Days). I’ve been wanting to write something about 91 Days‘ visuals for a while now, but despite some attempts at cinematographic motifs, the show never quite gave me a concrete visual paradigm to explore. But, somehow, I came up with this kind of topical approach, and while I think it could use some refining in the future, I also think it’s pretty good!

Here’s the link~


Aniwords – Mob Psycho 100, Apostle of Animation

Tongue-in-cheek title aside (I seem to wind up with a lot of those for these columns, not sure why), this probably ranks up there with the more ambitious posts in terms of attempted idea communication that I’ve done for Crunchyroll. It’s also potentially one of the most flawed (depending on what you think of some of the underlying assumptions I made in writing it), but haven’t I always said that flawed anime can be interesting? I hope this post is, as well.

Here’s the link~

Mob Psycho 100

Blood Blockade Battlefront, Episode 2

Before I launch into this post, I want to direct readers to something I wrote over on Tumblr last night, an abbreviated essay called “Blood Blockade Battlefront: Style vs Substance(?) and Cinematic Language.” This essay lays out the theoretical framework this post will be operating out of—simply, that visual language is a valid semiotic code [1] capable of expressing meaning, just as more traditional methods are. So, the point of today’s post is to essentially lay out an example of how this is true, breaking down the way director Rie Matsumoto and her team have constructed a cinematic code that conveys information, themes, and ideas to the audience through the images on the screen.

Blood Blockade Battlefront Continue reading